Selected work

The archive

01 SalClone SalClone is a third-person exploration game set in a realistic digital twin of the University of Salford campus. You play as a student who can freely walk arou… Unreal Engine Digital Twin TPC Case study 02 Quiz Quest An immersive Unity-based educational game where fast-paced running meets knowledge. Built for the Igloo CAVE multi-projector system, players dodge, jump, and s… Unity Igloo Endless Running CAVE Case study 03 Quiz Quest: Local MultiplayerEdition Multiplayer Concept A multiplayer educational quiz experience designed for classrooms and immersive learning environments such as the Igloo CAVE. Each player u… Unity Igloo Multiple Controller CAVE Case study 04 Quiz Quest MR Multiplayer-Edition A multiplayer educational quiz experience designed for classrooms and immersive learning environments via VR. Each player uses a vr controller to answer questi… Unity VR Passthrough Multiplayer Case study 05 Word Forge CAVE Word Forge is an interactive word-guessing game built for an Igloo CAVE — a room where three walls join into one giant 5760×1080 projected screen. Instead… React TypeScript Tailwind Immersive Case study 06 Salford Campus Crisis: A Zombie Survival Game Salford Campus Crisis is a thrilling game where you're a courageous student trapped in a university during a zombie outbreak. You'll need to outsmart the undea… Zombie Survival TPS Case study 07 Quiz Quest VR Project Overview — VR Edition An immersive Unity-based educational VR game where fast-paced movement meets knowledge. Designed for Meta Quest headsets, players… Unity VR Quest 3 Endless running Case study 08 CAVE Interactive Demo This demo prototype is built in Unity using a VR sample scene adapted for a CAVE environment to show what immersive spaces can really do. It lets people walk a… Unity CAVE Igloo Case study 09 Hospitality QUIZ An interactive hospitality learning environment, Designed for entry-level employability skills, Building career-ready foundations for students. Unity Igloo CAVE Case study 10 Not My Tempo: VR/MR Rhythm Drum Game Not My Tempo was created during Salford Game Jam, hosted by the University of Salford. The theme was music, so our team decided to build a VR/MR rhythm prototy… Music Rhythm Game Unity MR Case study 11 Weaste Cemetery Digital Heritage Prototype This project was created for the Weaste Cemetery Digital Heritage Jam, hosted at the University of Salford in collaboration with Salford City Council. The even… Unity Spatial Weaste Cemetery Case study 12 Immersed in Lowry Immersed in Lowry is a VR game that transforms Lowry Hall at MediaCity, Salford, into a virtual photo exhibition. Players explore various scenes inspired by re… VR Virtual Reality Lowry Hall Case study 13 Candy Eater: Survival Island 2 game Case study 14 Catch The Culprit game Case study 15 Candy Eater game Case study