Project Overview — VR Edition
An immersive Unity-based educational VR game where fast-paced movement meets knowledge. Designed for Meta Quest headsets, players physically dodge, look, and interact in a fully embodied learning experience, combining arcade-style survival with timed quiz challenges that reward correct answers and punish mistakes.
🎮Gameplay 🧠Quizzes 🥽VR Ready 📊Reports 📝Editor
🎮 Gameplay (VR)
Endless 3-lane runner gameplay in first-person VR
Lane switching, jumping, and sliding (controller)
Obstacles, barricades, and gaps that demand quick reaction
Collect planks to build bridges and survive longer
Health pickups + dynamic speed increase for escalating challenge
Comfortable VR movement approach (snap/assist options where needed)
🧠 Quiz Challenges (VR Synchronized Flow)
Questions split into Easy / Medium / Hard
Rounds progress difficulty dynamically for structured learning
VR-friendly input:
Controller selection
Correct answers grant planks / advantage; wrong answers decrease a plank.
Timed questions with clear feedback (correct option reveal + score update)
📊 Reports (Session Tracking)
Every play session automatically generates performance reports for evaluation and teaching insights:
TXT report: full question history, selected answers, correctness
PDF report: player info, session ID, totals (correct/wrong/time)
Saved with timestamp + unique session ID for easy auditing
📝 Quiz Editor App (Teacher-Friendly)
A lightweight, browser-based editor for educators:
Create, edit, preview quizzes
Export JSON files in the game-ready format
Difficulty tagging and validation included
Works offline in any browser (no installation)
⚙️ PDF Implementation (Unity + .NET Libraries)
Unity doesn’t ship a native PDF API, so this project integrates mature .NET libraries via NuGetForUnity:
PdfSharpCore – Fluent C# PDF layout engine
⚙️ Server Integration (VR Build Workflow)
The VR game can sync and update quiz content from the college server:
Sync button triggers download of the latest quiz library
PHP endpoint lists quiz JSON files available on the server
Unity checks timestamps/checksums against local copies in the headset storage
New/updated quizzes automatically download and overwrite older versions
The in-game dropdown updates instantly—no manual setup
Read-only access from the game; all quiz editing stays in the teacher editor app
After a session, the result PDF can upload back to the server for record-keeping
🧠 Educational Benefits (VR Value)
Drives engagement through embodied, game-based learning
Combines reflex training with knowledge retention under pressure
Ideal for VR classroom sessions, clubs, and group competitions
Reports support progress tracking, assessment, and coaching
🔮 Future Plans
Adaptive difficulty using AI-driven performance analysis
New categories
Multiplayer classroom mode
NPC-led learning experiences and guided storytelling modules
Project Status
Development Progress: 90%
Team Members
Sagor Ahamed
Game Developer 💼 Graduate CAVE Intern — Wigan & Leigh College