Digital Innovation Technician, AI Solutions
Wigan and Leigh College and University Centre
Building AI enabled tools and workflows for teaching teams, alongside continued immersive delivery in the college CAVE.
I started in Android and backend development. That taught me to think past a single screen. It taught me to think about data, reliability, and the person who has to use the thing.
I moved into games and extended reality through my MSc at the University of Salford, finishing with Distinction. Since then I've built Unity experiences for immersive environments, supported an XR lab, and worked directly with staff and learners across UK education.
The common thread is simple. I like turning a technical idea into something clear, usable and dependable, then standing in the room while people use it.
Wigan and Leigh College and University Centre
Building AI enabled tools and workflows for teaching teams, alongside continued immersive delivery in the college CAVE.
Wigan and Leigh College and University Centre
Developed and delivered Unity experiences for the Igloo CAVE, including the Quiz Quest platform now used in live teaching.
University of Salford
Supported students and staff across VR, MR and CAVE hardware; ran sessions, set up rigs and debugged builds on the floor.
University of Salford
Specialised in gameplay systems and game AI. Final project: adaptive zombie behaviour and perception in Salford Campus Crisis.
Independent practice
Built and published applications with Flutter, Dart and SQLite, plus PHP backends and databases. That is the foundation for everything since.
Unity, C#, input, scoring, structured content and multiplayer flows.
Igloo CAVE presentation, Meta Quest, live setup and technical support in the room.
Flutter, backends, databases, browser controllers and documentation.