Manchester, UK. Open to games, XR and Unreal roles

Unity & XR
Developer

I build multiplayer games and immersive learning systems in Unity and C#, shipped into Igloo CAVE rooms, Meta Quest headsets and Unreal Engine 5.

drag to look around · 360° showreel

MSc Distinction

Games & Extended Reality, Univ. of Salford

4 platforms

Quiz Quest shipped to CAVE, Quest MR, VR, desktop

In classrooms

Used in live teaching at Wigan & Leigh College

3 years

XR lab, CAVE internship, digital innovation

01 / The reel

Everything I've shipped,
playing at once.

No screenshots. Every tile is live gameplay captured from the build. Click any tile to open the case study.

7 of 12 builds Open the full archive →
02 / Capability

What I actually
do all day.

Strongest evidence is Unity and XR. Unreal Engine 5 Blueprints for gameplay and digital twin work, with C++ in active development.

01

Unity & C#

Gameplay systems, local & networked multiplayer, game AI, input, scoring and data driven content pipelines.

02

XR platforms

Meta Quest, Igloo CAVE, XR interaction design, immersive learning and live technical delivery in front of a room.

03

Unreal Engine 5

Blueprints, interaction logic, level implementation, digital twins and debugging. C++ interaction systems in progress.

04

Connected software

Flutter, Dart, SQLite, PHP backends and databases. The plumbing that makes a build usable in production.

Need someone who ships
into real rooms?

Based in Manchester. Available for Unity, Unreal and XR roles.

Start a conversation github.com/sagor995