Unity & C#
Gameplay systems, local & networked multiplayer, game AI, input, scoring and data driven content pipelines.
I build multiplayer games and immersive learning systems in Unity and C#, shipped into Igloo CAVE rooms, Meta Quest headsets and Unreal Engine 5.
drag to look around · 360° showreel
Games & Extended Reality, Univ. of Salford
Quiz Quest shipped to CAVE, Quest MR, VR, desktop
Used in live teaching at Wigan & Leigh College
XR lab, CAVE internship, digital innovation
No screenshots. Every tile is live gameplay captured from the build. Click any tile to open the case study.
Experience an University based Digital Twin Experience
A CAVE based endless running game
Answer quizzes simultaneously in an immersive CAVE experience
A MR based Multiplayer Quiz Game
An immersive 3-wall word game for the classroom
(Experience a Zombie Apocalypse on the University Grounds)
A VR based endless running game
Strongest evidence is Unity and XR. Unreal Engine 5 Blueprints for gameplay and digital twin work, with C++ in active development.
Gameplay systems, local & networked multiplayer, game AI, input, scoring and data driven content pipelines.
Meta Quest, Igloo CAVE, XR interaction design, immersive learning and live technical delivery in front of a room.
Blueprints, interaction logic, level implementation, digital twins and debugging. C++ interaction systems in progress.
Flutter, Dart, SQLite, PHP backends and databases. The plumbing that makes a build usable in production.
Based in Manchester. Available for Unity, Unreal and XR roles.