Video
Weaste Cemetery Demo
A spatial game that transforms A journey for an immersive experience
Mission Brief
Project Breakdown
1 Problem
A spatial game that transforms A journey for an immersive experience
2 Your Role
Led implementation and iteration across Unity, Spatial, Weaste Cemetery, balancing technical reliability with player experience goals.
3 Tech Stack
Primary stack and delivery surface used in this build.
4 Challenges
Designed in the Victorian style as both a burial ground and a peaceful public space, it once featured four chapels and a summer house, attracting many of Salford and Manchester’s wealthy residents.
5 Outcome
Produced valuable prototypes and technical learnings before the project was intentionally discontinued.
6 What You Learned
Strengthened practical workflow in Unity, with better decision-making around scope, performance, and delivery quality.
Development Telemetry
Mission Completion: 25%
Development Squad
In-Engine Captures