Video

Weaste Cemetery Demo

A spatial game that transforms A journey for an immersive experience

Progress: 25% Media: 5 Updated: Mar 29, 2026 Engine: Unity Platform: XR Status: Discontinued
Project Logo

Mission Brief

Weaste Cemetery, Salford’s first municipal cemetery, opened in 1857 in response to overcrowded churchyards. Designed in the Victorian style as both a burial ground and a peaceful public space, it once featured four chapels and a summer house, attracting many of Salford and Manchester’s wealthy residents. Expanded in 1888 to 39 acres, it now holds over 330,000 interments, including notable figures such as Joseph Brotherton, Sir Charles Hallé, Mark Addy, and veterans of the Charge of the Light Brigade.​

Project Breakdown

1 Problem

A spatial game that transforms A journey for an immersive experience

2 Your Role

Led implementation and iteration across Unity, Spatial, Weaste Cemetery, balancing technical reliability with player experience goals.

3 Tech Stack

Primary stack and delivery surface used in this build.

Unity XR Spatial Weaste Cemetery

4 Challenges

Designed in the Victorian style as both a burial ground and a peaceful public space, it once featured four chapels and a summer house, attracting many of Salford and Manchester’s wealthy residents.

5 Outcome

Produced valuable prototypes and technical learnings before the project was intentionally discontinued.

6 What You Learned

Strengthened practical workflow in Unity, with better decision-making around scope, performance, and delivery quality.

Development Telemetry

Mission Completion: 25%

Development Squad

Ainara Marques Avatar

Ainara Marques

Storyboard and 3D modeler

Ayaan Mohammed Avatar

Ayaan Mohammed

3d Character Designer​

Dr Juan Hiriart Avatar

Dr Juan Hiriart

Snr Lecturer

Sagor Ahamed Avatar

Sagor Ahamed

C# Programmer

Tej Patel​​ Avatar

Tej Patel​​

3d Modeler​

Zhiyi Zhou Avatar

Zhiyi Zhou

Interaction and Graphic Design

In-Engine Captures