QuizQuest

(Run, collect, and answer quizzes in an immersive CAVE experience)
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Concept

An immersive Unity-based educational game where fast-paced running meets knowledge. Built for the Igloo CAVE multi-projector system, players dodge, jump, and slide while tackling quiz challenges that build bridges to survival.

๐ŸŽฎ
Gameplay
๐Ÿง 
Quizzes
๐Ÿงช
CAVE Ready
๐Ÿ“Š
Reports
๐Ÿ“
Editor

๐ŸŽฎ Gameplay

  • Endless 3-lane running
  • Lane switching, jumping, and sliding
  • Obstacles, barricades, and gaps
  • Collect planks to build bridges
  • Health pickups and increasing speed

๐Ÿง  Quiz Challenges

  • Questions split into Easy / Medium / Hard
  • Rounds increase difficulty dynamically
  • Keyboard + Xbox controller input supported
  • Correct answers = planks, wrong = danger
  • Visible across all Igloo CAVE projectors

๐Ÿ“Š Reports

Every session auto-generates reports for tracking performance:

  • TXT report: all questions, answers, results
  • PDF report: player info, session ID, totals
  • Saved with timestamp + unique ID

๐Ÿ“ Quiz Editor App

A lightweight browser-based editor for teachers:

  • Create, edit, and preview quizzes
  • Export JSON files in game-ready format
  • Difficulty tagging and validation included
  • Works offline in any browser

โš™๏ธ Pdf Implementation

PDF Generation via NuGet

Unity doesnt ship a native PDF API, so this project uses NuGetForUnity to integrate mature .NET libraries:

  • QuestPDF โ€“ Fluent C# PDF layout engine
  • SkiaSharp โ€“ 2D drawing backend (QuestPDF dependency)
  • HarfBuzzSharp โ€“ Advanced text shaping (Unicode, ligatures, RTL)

๐Ÿง  Educational Benefits

  • Engages students through gamified learning
  • Combines reflexes with knowledge retention
  • Perfect for immersive classroom sessions
  • Generates performance reports for evaluation

๐Ÿ”ฎ Future Plans

  • AI-driven adaptive quiz difficulty
  • New categories (Science, Math, History, etc.)
  • NPC-driven storytelling integration

Why Igloo CAVE?

Igloo CAVE systems offer 360ยฐ wall and floor projection, transforming simple games into fully immersive learning experiences. This project is optimized for a 6-projector setup (front, floor, side walls) using Unityโ€™s Igloo Toolkit, making every quiz, jump, and interaction feel physically present in the room.

The game supports synced UIs on multiple walls, allowing players and viewers to stay engaged from every angle. Itโ€™s built for digital learning spaces, group activities, and embodied game-based education.

Game Current Status

Development Progress: 90%

Team Members:

MSc Games & XR (Distinction) โ€” University of Salford Sagor Ahamed Avatar

Sagor Ahamed

Game Developer ๐Ÿ’ผ Graduate CAVE Intern โ€” Wigan & Leigh College

First Class Bachelor of Arts Digital Media and Mixed Reality โ€” University of Salford Thomas Kay Avatar

Thomas Kay

Creative Contributor ๐Ÿ’ผ Digital Innovation Specialist โ€” Wigan & Leigh College

Environment View

Game Player

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