An immersive Unity-based educational game where fast-paced running meets knowledge. Built for the Igloo CAVE multi-projector system, players dodge, jump, and slide while tackling quiz challenges that build bridges to survival.
Every session auto-generates reports for tracking performance:
A lightweight browser-based editor for teachers:
Unity doesnt ship a native PDF API, so this project uses NuGetForUnity to integrate mature .NET libraries:
Igloo CAVE systems offer 360ยฐ wall and floor projection, transforming simple games into fully immersive learning experiences. This project is optimized for a 6-projector setup (front, floor, side walls) using Unityโs Igloo Toolkit, making every quiz, jump, and interaction feel physically present in the room.
The game supports synced UIs on multiple walls, allowing players and viewers to stay engaged from every angle. Itโs built for digital learning spaces, group activities, and embodied game-based education.
Development Progress: 90%
Game Developer ๐ผ Graduate CAVE Intern โ Wigan & Leigh College





