PROFILE

I’m a graduate game developer with an MSc in Games & Extended Reality from the University of Salford. I’m currently working as a Graduate CAVE Intern at Wigan & Leigh College, where I help build and support Unity-based VR experiences using Igloo immersive systems. Most of my work is in Unity (C#), with a focus on VR and interactive gameplay, but I also have experience across mobile, web, and backend development. I enjoy building practical, user-focused experiences and learning through hands-on projects in real environments.

EXPERIENCE

Graduate CAVE Intern

Wigan & Leigh College, UK

May 2025 – Present

  • Develop and maintain Unity VR prototypes and interactive experiences for immersive delivery.
  • Work with Igloo environments to support session setup, stability, and on-site troubleshooting.
  • Create clear documentation and handover notes to improve repeatability and reduce support overhead.
  • Implement interaction, UI, and content flows aligned to learning outcomes and usability constraints.

Technical Demonstrator

University of Salford, UK

Dec 2024 – Feb 2025

  • Supported game development, XR, animation, and technical labs with hands-on mentoring.
  • Assisted lecturers during classes by resolving issues fast and keeping sessions moving.
  • Maintained XR equipment readiness and ensured reliable setups for teaching delivery.
  • Guided students on Unity workflows, debugging, and best practice implementation.

Backend Developer

IT ZONE, Dhaka, Bangladesh

2022 – 2023

  • Integrated APIs and collaborated with frontend teams to deliver production features.
  • Built and optimized relational database models for performance and maintainability.
  • Debugged complex issues and improved system stability across releases.
  • Contributed across delivery: requirements → implementation → testing → release.

Mobile Application Developer

Digital WebFace Ltd, Dhaka, Bangladesh

2020 – 2022

  • Developed Android apps using Java with focus on UX, stability, and maintainable code.
  • Implemented databases, push notifications, and third-party API integrations.
  • Owned testing and debugging to reduce defects and improve user experience.
  • Worked in team workflows with version control and release discipline.

FEATURED PROJECTS

SalClone
Unreal Engine 5 Desktop AI NPC Behaviour Digital Twin

Unreal Engine desktop digital twin of the University of Salford. Focused on interactive campus exploration and AI-driven NPC behaviour to support engaging, real-time experiences.

Quiz Quest
Unity Single + Multiplayer Controller + Mobile Input JSON Content

Educational Unity game with both single-player and multiplayer modes. Supports Xbox controller input and a mobile-based controller workflow, using JSON-driven question banks and progression logic.

iBill Manager
Flutter SQLite Offline-First Reporting

ISP billing and operations tool with offline-first architecture, structured reporting, and streamlined admin workflows. Built for reliability, speed, and real-world daily use.

Quiz Editor
JavaScript Tailwind CSS Web APIs SortableJS

Teacher-friendly web tool to create, edit, and manage quiz banks. Includes drag-and-drop ordering and clean JSON export to support non-technical content workflows.

Additional Projects

  • Weaste Cemetery Demo — Unity environment showcasing the historic Weaste Cemetery with immersive exploration.
  • Immersed In Lowry VR — VR exploration of Lowry Hall using modern XR interaction patterns.
  • Salford Campus Crisis — Third-person survival prototype set in a campus digital twin environment.
  • Not My Tempo — Rhythm game prototype focused on timing feedback and reactive visuals.

INTERESTS

Machine Learning & AI XR Research & Development Game Development Immersive Learning Digital Twins Educational Games

REFERENCES

Dr Juan Hiriart

Senior Lecturer, University of Salford

Rachel Booth

Technical Team Leader, University of Salford