PROFILE
I’m a graduate game developer with an MSc in Games & Extended Reality from the University of
Salford. I’m currently working as a Graduate CAVE Intern at Wigan & Leigh College, where I help
build and support Unity-based VR experiences using Igloo immersive systems. Most of my work is
in Unity (C#), with a focus on VR and interactive gameplay, but I also have experience across
mobile, web, and backend development. I enjoy building practical, user-focused experiences and
learning through hands-on projects in real environments.
EXPERIENCE
Graduate CAVE Intern
Wigan & Leigh College, UK
May 2025 – Present
- Develop and maintain Unity VR prototypes and interactive experiences for
immersive delivery.
- Work with Igloo environments to support session setup, stability, and on-site
troubleshooting.
- Create clear documentation and handover notes to improve repeatability and
reduce support overhead.
- Implement interaction, UI, and content flows aligned to learning outcomes and
usability constraints.
Technical Demonstrator
University of Salford, UK
Dec 2024 – Feb 2025
- Supported game development, XR, animation, and technical labs with hands-on
mentoring.
- Assisted lecturers during classes by resolving issues fast and keeping sessions
moving.
- Maintained XR equipment readiness and ensured reliable setups for teaching
delivery.
- Guided students on Unity workflows, debugging, and best practice implementation.
Backend Developer
IT ZONE, Dhaka, Bangladesh
2022 – 2023
- Integrated APIs and collaborated with frontend teams to deliver production
features.
- Built and optimized relational database models for performance and
maintainability.
- Debugged complex issues and improved system stability across releases.
- Contributed across delivery: requirements → implementation → testing → release.
Mobile Application Developer
Digital WebFace Ltd, Dhaka, Bangladesh
2020 – 2022
- Developed Android apps using Java with focus on UX, stability, and maintainable
code.
- Implemented databases, push notifications, and third-party API integrations.
- Owned testing and debugging to reduce defects and improve user experience.
- Worked in team workflows with version control and release discipline.
FEATURED PROJECTS
SalClone
Unreal Engine 5
Desktop
AI NPC Behaviour
Digital Twin
Unreal Engine desktop digital twin of the University of Salford. Focused on interactive
campus exploration
and AI-driven NPC behaviour to support engaging, real-time experiences.
Quiz Quest
Unity
Single + Multiplayer
Controller + Mobile Input
JSON Content
Educational Unity game with both single-player and multiplayer modes. Supports Xbox
controller input and a
mobile-based controller workflow, using JSON-driven question banks and progression
logic.
iBill Manager
Flutter
SQLite
Offline-First
Reporting
ISP billing and operations tool with offline-first architecture, structured reporting,
and streamlined
admin workflows. Built for reliability, speed, and real-world daily use.
Quiz Editor
JavaScript
Tailwind CSS
Web APIs
SortableJS
Teacher-friendly web tool to create, edit, and manage quiz banks. Includes drag-and-drop
ordering and clean
JSON export to support non-technical content workflows.
Additional Projects
- Weaste Cemetery Demo — Unity environment showcasing the historic Weaste
Cemetery with immersive exploration.
- Immersed In Lowry VR — VR exploration of Lowry Hall using modern XR
interaction patterns.
- Salford Campus Crisis — Third-person survival prototype set in a campus
digital twin environment.
- Not My Tempo — Rhythm game prototype focused on timing feedback and
reactive visuals.
INTERESTS
Machine Learning & AI
XR Research & Development
Game Development
Immersive Learning
Digital Twins
Educational Games
REFERENCES
Dr Juan Hiriart
Senior Lecturer, University of Salford
j.f.v.hiriart@salford.ac.uk
Rachel Booth
Technical Team Leader, University of Salford
R.Booth7@salford.ac.uk