PROFILE

Graduate Game Developer with an MSc in Games & Extended Reality from the University of Salford. Skilled in Unity (C#), AI, and VR development, with hands-on experience in immersive projects using Igloo CAVE multi-projector systems. Strong background in mobile, web, and backend development. Passionate about creating innovative XR experiences and seeking to contribute creativity and technical expertise to cutting-edge game development teams.

EXPERIENCE

Graduate CAVE Intern

Wigan & Leigh College, UK

May 2025 – Present

  • Develop and maintain Unity VR prototypes for immersive CAVE environments
  • Trained staff and students in VR systems, improving onboarding efficiency
  • Documented workflows and technical guides, reducing support queries during sessions
  • Implemented advanced XR interactions for educational applications

Technical Demonstrator

University of Salford, UK

Dec 2024 – Feb 2025

  • Provided hands-on support to students and staff in game development, VR/AR, and animation projects
  • Managed and maintained equipment including VR headsets and gaming systems
  • Assisted lecturers during class by helping students with technical issues and providing extra support
  • Mentored students in Unity development and XR technologies

Backend Developer

IT ZONE, Dhaka, Bangladesh

2022 – 2023

  • Collaborated with frontend developers to analyze websites and integrate APIs
  • Wrote clean, efficient, and well-designed code following best practices
  • Contributed to building optimized relational database models
  • Debugged and resolved complex performance issues
  • Participated in all phases of the development life cycle

Mobile Application Developer

Digital WebFace Ltd, Dhaka, Bangladesh

2020 – 2022

  • Designed and developed Android applications using Java
  • Implemented new features including UI, database integration, and push notifications
  • Conducted thorough testing and debugging, resolving complex issues and bugs
  • Utilized version control systems for code management and team collaboration
  • Integrated third-party APIs to enhance app functionality

FEATURED PROJECTS

SalClone
Unreal Engine 5.4 AI NPCs CAVE Systems Digital Twin

A large-scale digital twin of the University of Salford built in Unreal Engine 5.4. Features AI-driven NPCs, interactive campus exploration, and Igloo CAVE multi-projector support for fully immersive teaching and learning experiences.

Quiz Quest
Unity FPS Educational CAVE

An FPS-style educational Unity game designed for Igloo CAVE projection. Players explore, dodge, and engage in quiz challenges where correct answers unlock bridges and progress. Features JSON-driven question banks and Xbox controller support.

iBill Manager
Flutter SQLite Material 3 Offline-First

Flutter app for ISPs to manage billing, staff salaries, and expenses with full offline-first security. Uses Google Sign-In + per-user SQLite databases for private, encrypted data storage. Includes dashboards, charts, and comprehensive reporting features.

Quiz Editor
JavaScript Tailwind CSS Web APIs SortableJS

A standalone browser-based tool for creating and managing quiz banks. Built with Tailwind CSS, Vanilla JavaScript, File System Access API, and SortableJS for drag-and-drop sorting. Supports JSON export with custom schema and teacher-friendly UI.

Additional Projects

  • Weaste Cemetery Demo – Unity environment showcasing the historic Weaste Cemetery with immersive exploration
  • Immersed In Lowry VR – VR exploration of Lowry Hall's architecture and exhibits using advanced XR interactions
  • Salford Campus Crisis – Third-person zombie survival game set in a detailed campus digital twin
  • Not My Tempo – Unity rhythm game focusing on musical timing and interactive visual feedback

INTERESTS

Machine Learning & AI XR Research & Development Game Development Immersive Technologies Digital Twins Educational Gaming

REFERENCES

Dr Juan Hiriart

Senior Lecturer, University of Salford

Rachel Booth

Technical Team Leader, University of Salford