PROFILE
Graduate Game Developer with an MSc in Games & Extended Reality from the University of Salford. Skilled in Unity (C#), AI, and VR development, with hands-on experience in immersive projects using Igloo CAVE multi-projector systems. Strong background in mobile, web, and backend development. Passionate about creating innovative XR experiences and seeking to contribute creativity and technical expertise to cutting-edge game development teams.
EXPERIENCE
Graduate CAVE Intern
Wigan & Leigh College, UK
May 2025 – Present
- Develop and maintain Unity VR prototypes for immersive CAVE environments
- Trained staff and students in VR systems, improving onboarding efficiency
- Documented workflows and technical guides, reducing support queries during sessions
- Implemented advanced XR interactions for educational applications
Technical Demonstrator
University of Salford, UK
Dec 2024 – Feb 2025
- Provided hands-on support to students and staff in game development, VR/AR, and animation projects
- Managed and maintained equipment including VR headsets and gaming systems
- Assisted lecturers during class by helping students with technical issues and providing extra support
- Mentored students in Unity development and XR technologies
Backend Developer
IT ZONE, Dhaka, Bangladesh
2022 – 2023
- Collaborated with frontend developers to analyze websites and integrate APIs
- Wrote clean, efficient, and well-designed code following best practices
- Contributed to building optimized relational database models
- Debugged and resolved complex performance issues
- Participated in all phases of the development life cycle
Mobile Application Developer
Digital WebFace Ltd, Dhaka, Bangladesh
2020 – 2022
- Designed and developed Android applications using Java
- Implemented new features including UI, database integration, and push notifications
- Conducted thorough testing and debugging, resolving complex issues and bugs
- Utilized version control systems for code management and team collaboration
- Integrated third-party APIs to enhance app functionality
FEATURED PROJECTS
A large-scale digital twin of the University of Salford built in Unreal Engine 5.4. Features AI-driven NPCs, interactive campus exploration, and Igloo CAVE multi-projector support for fully immersive teaching and learning experiences.
An FPS-style educational Unity game designed for Igloo CAVE projection. Players explore, dodge, and engage in quiz challenges where correct answers unlock bridges and progress. Features JSON-driven question banks and Xbox controller support.
Flutter app for ISPs to manage billing, staff salaries, and expenses with full offline-first security. Uses Google Sign-In + per-user SQLite databases for private, encrypted data storage. Includes dashboards, charts, and comprehensive reporting features.
A standalone browser-based tool for creating and managing quiz banks. Built with Tailwind CSS, Vanilla JavaScript, File System Access API, and SortableJS for drag-and-drop sorting. Supports JSON export with custom schema and teacher-friendly UI.
Additional Projects
- Weaste Cemetery Demo – Unity environment showcasing the historic Weaste Cemetery with immersive exploration
- Immersed In Lowry VR – VR exploration of Lowry Hall's architecture and exhibits using advanced XR interactions
- Salford Campus Crisis – Third-person zombie survival game set in a detailed campus digital twin
- Not My Tempo – Unity rhythm game focusing on musical timing and interactive visual feedback
INTERESTS
REFERENCES
Dr Juan Hiriart
Senior Lecturer, University of Salford
j.f.v.hiriart@salford.ac.uk
Rachel Booth
Technical Team Leader, University of Salford
R.Booth7@salford.ac.uk